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@ -24,8 +24,20 @@ void main(){ |
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// xy.y = xy.y * 2.0; |
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// } else { |
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// xy.y = (xy.y - 0.5) * 2.0; |
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// } |
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// white black |
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// const vec3 weight = vec3(0.3, 0.59, 0.11); |
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// float gray = dot(textureColor.rgb, weight); |
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// invert |
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// 1.0 - textureColor.rgb |
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// mirror |
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// if (xy.x <= 0.5) { |
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// xy.x += 0.25; |
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// } else { |
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// xy.x -= 0.25; |
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// xy.x = 1.0 - xy.x; |
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// } |
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vec3 centralColor = texture2D(inputImageTexture, xy).rgb; |
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gl_FragColor = vec4(centralColor.rgb,1.0); |
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vec3 textureColor = texture2D(inputImageTexture, xy).rgb; |
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gl_FragColor = vec4(textureColor.rgb,1.0); |
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} |