Feature: add filter of white balance

pull/221/head
xufuji456 2 years ago
parent 605e60e744
commit 9d0cb83334
  1. 3
      CameraFilter/src/main/java/com/frank/camerafilter/factory/BeautyFilterFactory.java
  2. 1
      CameraFilter/src/main/java/com/frank/camerafilter/factory/BeautyFilterType.java
  3. 36
      CameraFilter/src/main/java/com/frank/camerafilter/filter/advance/BeautyWhiteBalanceFilter.java
  4. 26
      CameraFilter/src/main/res/raw/whitebalance.glsl
  5. 3
      app/src/main/java/com/frank/ffmpeg/activity/CameraFilterActivity.kt
  6. 3
      app/src/main/java/com/frank/ffmpeg/util/FilterTypeUtil.kt
  7. 3
      app/src/main/res/values-en/strings.xml
  8. 3
      app/src/main/res/values/strings.xml

@ -5,6 +5,7 @@ import android.content.Context;
import com.frank.camerafilter.filter.advance.BeautyHueFilter;
import com.frank.camerafilter.filter.advance.BeautySketchFilter;
import com.frank.camerafilter.filter.BaseFilter;
import com.frank.camerafilter.filter.advance.BeautyWhiteBalanceFilter;
public class BeautyFilterFactory {
@ -17,6 +18,8 @@ public class BeautyFilterFactory {
return new BeautySketchFilter(context);
case HUE:
return new BeautyHueFilter(context);
case WHITE_BALANCE:
return new BeautyWhiteBalanceFilter(context);
default:
return null;
}

@ -3,5 +3,6 @@ package com.frank.camerafilter.factory;
public enum BeautyFilterType {
NONE,
HUE,
WHITE_BALANCE,
SKETCH
}

@ -0,0 +1,36 @@
package com.frank.camerafilter.filter.advance;
import android.content.Context;
import android.opengl.GLES30;
import com.frank.camerafilter.R;
import com.frank.camerafilter.filter.BaseFilter;
import com.frank.camerafilter.util.OpenGLUtil;
public class BeautyWhiteBalanceFilter extends BaseFilter {
private int tint;
private int temperature;
public BeautyWhiteBalanceFilter(Context context) {
super(NORMAL_VERTEX_SHADER, OpenGLUtil.readShaderFromSource(context, R.raw.whitebalance));
}
protected void onInit() {
super.onInit();
tint = GLES30.glGetUniformLocation(getProgramId(), "tint");
temperature = GLES30.glGetUniformLocation(getProgramId(), "temperature");
}
protected void onInitialized() {
super.onInitialized();
setFloat(tint, 0.5f);
setFloat(temperature, 0.3f);
}
@Override
public void onInputSizeChanged(int width, int height) {
super.onInputSizeChanged(width, height);
}
}

@ -0,0 +1,26 @@
uniform sampler2D inputImageTexture;
varying highp vec2 textureCoordinate;
uniform lowp float temperature;
uniform lowp float tint;
const lowp vec3 warmFilter = vec3(0.93, 0.54, 0.0);
const mediump mat3 RGBtoYIQ = mat3(0.299, 0.587, 0.114, 0.596, -0.274, -0.322, 0.212, -0.523, 0.311);
const mediump mat3 YIQtoRGB = mat3(1.0, 0.956, 0.621, 1.0, -0.272, -0.647, 1.0, -1.105, 1.702);
void main()
{
lowp vec4 source = texture2D(inputImageTexture, textureCoordinate);
mediump vec3 yiq = RGBtoYIQ * source.rgb; //adjusting tint
yiq.b = clamp(yiq.b + tint*0.5226*0.1, -0.5226, 0.5226);
lowp vec3 rgb = YIQtoRGB * yiq;
lowp vec3 processed = vec3(
(rgb.r < 0.5 ? (2.0 * rgb.r * warmFilter.r) : (1.0 - 2.0 * (1.0 - rgb.r) * (1.0 - warmFilter.r))), //adjusting temperature
(rgb.g < 0.5 ? (2.0 * rgb.g * warmFilter.g) : (1.0 - 2.0 * (1.0 - rgb.g) * (1.0 - warmFilter.g))),
(rgb.b < 0.5 ? (2.0 * rgb.b * warmFilter.b) : (1.0 - 2.0 * (1.0 - rgb.b) * (1.0 - warmFilter.b))));
gl_FragColor = vec4(mix(rgb, processed, temperature), source.a);
}

@ -15,7 +15,8 @@ class CameraFilterActivity : BaseActivity() {
private val filterType: Array<BeautyFilterType> = arrayOf(
BeautyFilterType.NONE,
BeautyFilterType.CRAYON,
BeautyFilterType.HUE,
BeautyFilterType.WHITE_BALANCE,
BeautyFilterType.SKETCH
)

@ -13,7 +13,8 @@ object FilterTypeUtil {
fun filterTypeToNameId(type: BeautyFilterType): Int {
return when (type) {
BeautyFilterType.NONE -> R.string.camera_filter_none
BeautyFilterType.CRAYON -> R.string.camera_filter_crayon
BeautyFilterType.HUE -> R.string.camera_filter_hue
BeautyFilterType.WHITE_BALANCE -> R.string.camera_filter_balance
BeautyFilterType.SKETCH -> R.string.camera_filter_sketch
else -> R.string.camera_filter_none
}

@ -113,7 +113,8 @@
<string name="filter_sharpening">sharpen</string>
<string name="camera_filter_none">None</string>
<string name="camera_filter_crayon">Crayon</string>
<string name="camera_filter_hue">Hue</string>
<string name="camera_filter_balance">White balance</string>
<string name="camera_filter_sketch">Sketch</string>
</resources>

@ -113,7 +113,8 @@
<string name="filter_sharpening">锐化</string>
<string name="camera_filter_none">正常</string>
<string name="camera_filter_crayon">蜡笔</string>
<string name="camera_filter_hue">Hue</string>
<string name="camera_filter_balance">白平衡</string>
<string name="camera_filter_sketch">素描</string>
</resources>

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