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@ -13,10 +13,27 @@ |
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// R = 1.164 * (Y - 16) + 1.596 * (V - 128)
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// G = 1.164 * (Y - 16) - 0.392 * (U - 128) - 0.812 * (V - 128)
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// B = 1.164 * (Y - 16) + 2.016 * (U - 128)
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// or (RGB:[0, 1])(UV:[-0.5, 0.5])
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// R = Y + 1.407 * V
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// G = Y - 0.345 * U - 0.716 * V
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// B = Y + 1.779 * U
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// Y = 0.257 * R + 0.504 * G + 0.098 * B + 16
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// U = -0.148 * R - 0.291 * G + 0.439 * B + 128
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// V = 0.439 * R - 0.368 * G - 0.072 * B + 128
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// or
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// Y = 0.299 * R + 0.587 * G + 0.114 * B
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// U = -0.169 * R - 0.331 * G + 0.5 * B
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// V = 0.5 * R - 0.419 * G - 0.081 * B
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// normalize (Y:[16, 235] UV:[16, 240])(RGB:[0, 255])
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// R = (298 * Y + 411 * V - 57344) >> 8
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// G = (298 * Y - 101 * U - 211 * V + 34739) >> 8
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// B = (298 * Y + 519 * U - 71117) >> 8
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// Y = (66 * R + 129 * G + 25 * B) >> 8 + 16
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// U = (-38 * R - 74 * G + 112 * B) >> 8 + 128
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// V = (112 * R - 94 * G - 18 * B) >> 8 + 128
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// BT.709 YUV to RGB
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// R = 1.1644 * (Y - 16) + 1.7928 * (V - 128)
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@ -71,16 +88,16 @@ static int yuv2argb(int y, int u, int v) { |
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int r, g, b; |
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r = y + (int) (1.402f * u); |
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g = y - (int) (0.344f * v + 0.714f * u); |
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b = y + (int) (1.772f * v); |
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r = y + (int) (1.407f * u); |
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g = y - (int) (0.345f * v + 0.716f * u); |
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b = y + (int) (1.779f * v); |
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r = r > 255 ? 255 : max(r, 0); |
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g = g > 255 ? 255 : max(g, 0); |
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b = b > 255 ? 255 : max(b, 0); |
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return 0xff000000 | (r << 16) | (g << 8) | b; |
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} |
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static void yuv420p_to_argb(int8_t *yuv, int *argb, int width, int height) { |
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static void yuv420p_to_argb(const int8_t *yuv, int *argb, int width, int height) { |
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int size = width * height; |
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int offset = size; |
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int u, v, y1, y2, y3, y4; |
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