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@ -10,18 +10,29 @@ Animator |
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- 优缺点 |
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- 应用场景 |
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3. 补间动画 |
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- 位移动画 |
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- 缩放动画 |
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- 旋转动画 |
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- 透明度动画 |
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- 组合动画 |
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- 位移、旋转、缩放、透明度动画 |
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- 优缺点 |
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- 应用场景 |
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4. 属性动画 |
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5. 参考 |
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- 层次关系 |
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- ValueAnimator |
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- ObjectAnimator |
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- TimeAnimator |
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- AnimatorSet |
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5. 插值器、估值器 |
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- TypeEvaluator |
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- IntEvaluator |
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- FloutEvaluator |
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- ArgbEvaluator |
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- TimeInterpolator / Interpolator / BaseInterpolator |
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- LinearInterpolator |
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- AccelerateDecelerateInterpolator |
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6. 参考 |
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#### 思维导图 |
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![](https://i.loli.net/2018/12/30/5c281a641cf56.png) |
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#### 帧动画 |
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##### 使用方式 |
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@ -123,9 +134,223 @@ Animator |
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#### 属性动画 |
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![](https://i.loli.net/2018/12/29/5c271c4643fc8.png) |
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##### 层次关系 |
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Animator |
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- AnimatorSet |
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- ValueAnimator |
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- ObjectAnimator |
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- TimeAnimator |
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##### ValueAnimator |
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常用使用方式: |
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```java |
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private void setAnimator() { |
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mValueAnimator = new ValueAnimator(); |
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mValueAnimator.setIntValues(0, 500); |
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mValueAnimator.setDuration(2000); |
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mValueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { |
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@Override |
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public void onAnimationUpdate(ValueAnimator animation) { |
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Log.i(TAG, "onAnimationUpdate: " + animation.getAnimatedValue()); |
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float y = ((int) animation.getAnimatedValue()) * 1.0f; |
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mIvFrame.setTranslationY(y); |
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} |
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}); |
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mValueAnimator.start(); |
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} |
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``` |
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##### ObjectAnimator |
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```java |
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ObjectAnimator animator = ObjectAnimator |
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.ofFloat(mBtnStart, "translationY", 0, 200) |
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.setDuration(2000); |
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animator.start(); |
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``` |
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ObjectAnimator 在每次更新的时候会自动走 setXxx 方法,所以就不需要像 ValueAnimator 一样手动添加监听器,但是 ValueAnimator 的灵活性更好。 |
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##### TimeAnimator |
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同样是继承至 ValueAnimator,但是它只做一件事:提供一个时间流,每 18ms 回调一次。 |
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```java |
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mTimeAnimator = new TimeAnimator(); |
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mTimeAnimator.setTimeListener(new TimeAnimator.TimeListener() { |
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@Override |
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public void onTimeUpdate(TimeAnimator animation, long totalTime, long deltaTime) { |
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//动画执行的总时间_动画从上一桢到当前桢的间隔时间,单位都是毫秒 |
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Log.i(TAG, "onTimeUpdate: " + totalTime + " " + deltaTime); |
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} |
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}); |
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``` |
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运行结果: |
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```java |
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2018-12-30 09:01:54.344 6656-6656/com.example.omooo.demoproject I/AnimatorActivity: onTimeUpdate: 0 0 |
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2018-12-30 09:01:54.346 6656-6656/com.example.omooo.demoproject I/AnimatorActivity: onTimeUpdate: 0 0 |
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2018-12-30 09:01:54.356 6656-6656/com.example.omooo.demoproject I/AnimatorActivity: onTimeUpdate: 7 7 |
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2018-12-30 09:01:54.375 6656-6656/com.example.omooo.demoproject I/AnimatorActivity: onTimeUpdate: 24 17 |
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2018-12-30 09:01:54.388 6656-6656/com.example.omooo.demoproject I/AnimatorActivity: onTimeUpdate: 42 18 |
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2018-12-30 09:01:54.407 6656-6656/com.example.omooo.demoproject I/AnimatorActivity: onTimeUpdate: 60 18 |
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2018-12-30 09:01:54.424 6656-6656/com.example.omooo.demoproject I/AnimatorActivity: onTimeUpdate: 78 18 |
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2018-12-30 09:01:54.444 6656-6656/com.example.omooo.demoproject I/AnimatorActivity: onTimeUpdate: 96 18 |
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``` |
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#### 估值器、插值器 |
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估值器表示属性的从初始值过渡到结束值变化的具体数值,而插值器则表示变化率,比如先加速后减速(默认)、匀速等等。 |
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##### 估值器 |
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估值器都需要实现 TypeEvaluator 接口: |
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```java |
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public interface TypeEvaluator<T> { |
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public T evaluate(float fraction, T startValue, T endValue); |
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} |
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``` |
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其实就是根据初始值和结束值算出一个值。 |
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系统已经有几个默认实现,比如 ArgbEvaluator、IntEvaluator、FloatEvaluator 等等。其实我们在用 ValueAnimator.ofArgb() 的时候,内部就是用 ArgbEvaluator 实现的,那对于 ValueAnimator.ofInt()、ValueAnimator.ofFloat() 方法是不是也是一样的道理呢? |
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下面将介绍如何自定义估值器,所实现的功能: |
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![](https://i.loli.net/2018/12/29/5c274685d3572.gif) |
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首先定义按钮所需要的属性: |
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```java |
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public class ButtonInfo { |
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public int color; |
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public int x; |
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public int y; |
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public ButtonInfo(int color, int x, int y) { |
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this.color = color; |
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this.x = x; |
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this.y = y; |
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} |
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public ButtonInfo() { |
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} |
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} |
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``` |
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自定义估值器: |
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```java |
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public class ButtonEvaluator implements TypeEvaluator { |
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@Override |
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public Object evaluate(float fraction, Object startValue, Object endValue) { |
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ButtonInfo start = (ButtonInfo) startValue; |
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ButtonInfo end = (ButtonInfo) endValue; |
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ButtonInfo buttonInfo = new ButtonInfo(); |
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ArgbEvaluator argbEvaluator = new ArgbEvaluator(); |
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buttonInfo.color = (int) argbEvaluator.evaluate(fraction, ((ButtonInfo) startValue).color, ((ButtonInfo) endValue).color); |
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buttonInfo.x = (int) (fraction * (end.x - start.x) + start.x); |
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buttonInfo.y = (int) (fraction * (end.y - start.y) + start.y); |
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return buttonInfo; |
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} |
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} |
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``` |
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运用: |
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```java |
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private void setTransAnimator() { |
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mValueAnimator = ValueAnimator.ofObject(new ButtonEvaluator(), new ButtonInfo(0xff94E1F7, 0, 0) |
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, new ButtonInfo(0xffF35519, 500, 500)); |
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mValueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { |
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@Override |
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public void onAnimationUpdate(ValueAnimator animation) { |
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ButtonInfo buttonInfo = (ButtonInfo) animation.getAnimatedValue(); |
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mBtnStart.setBackgroundColor(buttonInfo.color); |
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mBtnStart.setTranslationX(buttonInfo.x); |
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mBtnStart.setTranslationY(buttonInfo.y); |
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} |
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}); |
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mValueAnimator.setDuration(5000); |
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mValueAnimator.start(); |
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} |
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``` |
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可以,看出,实际上自定义估值器还是很简单。 |
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##### 插值器 |
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插值器需要实现 TimeInterpolator 或 Interpolator: |
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```java |
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public interface TimeInterpolator { |
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float getInterpolation(float input); |
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} |
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public interface Interpolator extends TimeInterpolator { |
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} |
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``` |
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Android 系统内置了几种实现,默认是先加速后减速,即 AccelerateDecelerateInterpolator ,看一下源码实现: |
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```java |
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public class AccelerateDecelerateInterpolator extends BaseInterpolator |
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implements NativeInterpolatorFactory { |
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public float getInterpolation(float input) { |
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return (float)(Math.cos((input + 1) * Math.PI) / 2.0f) + 0.5f; |
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} |
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//... |
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} |
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``` |
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四五十行代码,首先明确的就是 value 值是 0 ~ 1,所以以上就是表示余旋函数在 pi/2 和 pi 之间,就是先加速后减速。 |
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那我们在看一下 LinearInterpolator 的源码: |
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```java |
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/** |
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* An interpolator where the rate of change is constant |
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*/ |
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@HasNativeInterpolator |
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public class LinearInterpolator extends BaseInterpolator implements NativeInterpolatorFactory { |
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public float getInterpolation(float input) { |
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return input; |
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} |
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//... |
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} |
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``` |
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那在自定义插值器就易如反掌了呀,定义一个先减速后加速的插值器,如下: |
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```java |
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public class DeceAcceInterpolator implements TimeInterpolator { |
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@Override |
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public float getInterpolation(float input) { |
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//余旋函数 0 ~ PI/2 |
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return (float) Math.cos(input * Math.PI / 2); |
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} |
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} |
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``` |
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然后给 ValueAnimator 设置自定义的插值器: |
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```java |
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mValueAnimator.setInterpolator(new DeceAcceInterpolator()); |
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``` |
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![](https://i.loli.net/2018/12/29/5c274e1d38083.gif) |
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啊?怎么反向了?看来设置变化率需要在 x 轴的下方呀。至于为什么?留个坑。 |
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#### 参考 |
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