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#ifndef AVCODEC_H
#define AVCODEC_H
/*
** <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʹ<EFBFBD>õĺ<EFBFBD><EFBFBD><EFBFBD>ݽ<EFBFBD>ͺ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͨ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Щ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݽ<EFBFBD>ͺ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڴ<EFBFBD>ģ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȫ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ч
*/
#ifdef __cplusplus
extern "C"
{
#endif
#include "../libavutil/avutil.h"
#define FFMPEG_VERSION_INT 0x000409
#define FFMPEG_VERSION "CVS"
#define AV_STRINGIFY(s) AV_TOSTRING(s)
#define AV_TOSTRING(s) #s
#define LIBAVCODEC_VERSION_INT ((51<<16)+(8<<8)+0)
#define LIBAVCODEC_VERSION 51.8.0
#define LIBAVCODEC_BUILD LIBAVCODEC_VERSION_INT
#define LIBAVCODEC_IDENT "Lavc" AV_STRINGIFY(LIBAVCODEC_VERSION)
#define AV_NOPTS_VALUE int64_t_C(0x8000000000000000)
#define AV_TIME_BASE 1000000
/* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ID <EFBFBD><EFBFBD><EFBFBD>򻯰<EFBFBD><EFBFBD>Ľ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֻ֧<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֽ<EFBFBD><EFBFBD>뷽ʽ<EFBFBD><EFBFBD>truespeech<EFBFBD><EFBFBD>msrle<EFBFBD><EFBFBD>*/
enum CodecID
{
CODEC_ID_TRUESPEECH,
CODEC_ID_MSRLE,
CODEC_ID_NONE
};
/* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
enum CodecType
{
CODEC_TYPE_UNKNOWN = - 1,
// <EFBFBD><EFBFBD>Ƶ
CODEC_TYPE_VIDEO,
// <EFBFBD><EFBFBD>Ƶ
CODEC_TYPE_AUDIO,
CODEC_TYPE_DATA
};
#define AVCODEC_MAX_AUDIO_FRAME_SIZE 192000 // 1 second of 48khz 32bit audio
#define FF_INPUT_BUFFER_PADDING_SIZE 8
/*
AVPicture <EFBFBD><EFBFBD> AVFrame <EFBFBD><EFBFBD>Ҫ<EFBFBD><EFBFBD>ʾ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>е<EFBFBD>ʹ<EFBFBD>û<EFBFBD><EFBFBD>ͨ<EFBFBD><EFBFBD>֡<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> YUV <EFBFBD><EFBFBD>ʽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ<EFBFBD><EFBFBD> YUV
Ҳ<EFBFBD><EFBFBD> RGB <EFBFBD><EFBFBD>ʽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Զ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 4 <EFBFBD><EFBFBD> data ָ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
*/
/* ͼ<EFBFBD><EFBFBD> */
typedef struct AVPicture
{
uint8_t *data[4];
int linesize[4];
} AVPicture;
/* ֡ */
typedef struct AVFrame
{
uint8_t *data[4];
int linesize[4];
uint8_t *base[4];
} AVFrame;
/*
** <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD>ǰ Codec ʹ<EFBFBD>õ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ģ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Codec <EFBFBD><EFBFBD><EFBFBD>е<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڳ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȷ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ֵ)<EFBFBD><EFBFBD>codec <EFBFBD><EFBFBD> priv_data <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֶΣ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ת
*/
/* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>еĵ<EFBFBD>ǰ Codec ʹ<EFBFBD>õ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
typedef struct AVCodecContext
{
int bit_rate;
int frame_number; // audio or video frame number
unsigned char *extradata; // Codec<EFBFBD><EFBFBD>˽<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݣ<EFBFBD><EFBFBD><EFBFBD>Audio<EFBFBD><EFBFBD>WAVEFORMATEX<EFBFBD><EFBFBD><EFBFBD>չ<EFBFBD>ֽڡ<EFBFBD>
int extradata_size; // <EFBFBD><EFBFBD>Video<EFBFBD><EFBFBD>BITMAPINFOHEADER<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>չ<EFBFBD>ֽ<EFBFBD>
int width, height;
enum PixelFormat pix_fmt;
int sample_rate; // samples per sec // audio only
int channels;
int bits_per_sample;
int block_align;
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
struct AVCodec *codec;
void *priv_data;
enum CodecType codec_type; // see CODEC_TYPE_xxx
enum CodecID codec_id; // see CODEC_ID_xxx
int(*get_buffer)(struct AVCodecContext *c, AVFrame *pic);
void(*release_buffer)(struct AVCodecContext *c, AVFrame *pic);
int(*reget_buffer)(struct AVCodecContext *c, AVFrame *pic);
int internal_buffer_count;
void *internal_buffer;
// <EFBFBD><EFBFBD>ɫ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
struct AVPaletteControl *palctrl;
}AVCodecContext;
/* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϳ<EFBFBD><EFBFBD>Ա<EFBFBD>ʾ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>*/
/* <EFBFBD><EFBFBD>ʾ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƶ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڹ<EFBFBD><EFBFBD>ܺ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> һ<EFBFBD><EFBFBD>ý<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ͷ<EFBFBD>Ӧһ<EFBFBD><EFBFBD> AVCodec
<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڳ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>ж<EFBFBD><EFBFBD><EFBFBD>ʵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڲ<EFBFBD><EFBFBD><EFBFBD>*/
typedef struct AVCodec
{
const char *name; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
enum CodecType type; // <EFBFBD><EFBFBD><EFBFBD>ͣ<EFBFBD><EFBFBD><EFBFBD> Video<EFBFBD><EFBFBD>Audio<EFBFBD><EFBFBD>Data <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
enum CodecID id; // id
int priv_data_size; // <EFBFBD><EFBFBD>Ӧ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĵĴ<EFBFBD>С
int(*init)(AVCodecContext*); // <EFBFBD><EFBFBD>ʼ<EFBFBD><EFBFBD>
int(*encode)(AVCodecContext *, uint8_t *buf, int buf_size, void *data); // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
int(*close)(AVCodecContext*); // <EFBFBD>ر<EFBFBD>
int(*decode)(AVCodecContext *, void *outdata, int *outdata_size, uint8_t *buf, int buf_size); // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
int capabilities; // <EFBFBD><EFBFBD>ʾCodec <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
struct AVCodec *next; // <EFBFBD><EFBFBD><EFBFBD>ڰ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Codec <EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڱ<EFBFBD><EFBFBD><EFBFBD>
}AVCodec;
#define AVPALETTE_SIZE 1024
#define AVPALETTE_COUNT 256
/* <EFBFBD><EFBFBD>ɫ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>С<EFBFBD>ʹ<EFBFBD>С<EFBFBD><EFBFBD>壬ÿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֽ<EFBFBD>(R,G,B,<EFBFBD><EFBFBD>)<EFBFBD><EFBFBD><EFBFBD>кܶ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƶͼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƚ<EFBFBD><EFBFBD>٣<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD>ʾÿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><EFBFBD><EFBFBD>ɫֵ<EFBFBD><EFBFBD><EFBFBD>Ϳ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>õ<EFBFBD>ɫ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵʵ<EFBFBD>ּ򵥵Ĵ<EFBFBD>Լ<EFBFBD><EFBFBD> 4:1 ѹ<EFBFBD><EFBFBD><EFBFBD>ȡ<EFBFBD> */
/* <EFBFBD><EFBFBD>ɫ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>,<EFBFBD><EFBFBD>ɫ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݽṹ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݡ<EFBFBD> */
typedef struct AVPaletteControl
{
// demuxer sets this to 1 to indicate the palette has changed; decoder resets to 0
int palette_changed;
/* 4-byte ARGB palette entries, stored in native byte order; note that
* the individual palette components should be on a 8-bit scale; if
* the palette data comes from a IBM VGA native format, the component
* data is probably 6 bits in size and needs to be scaled */
unsigned int palette[AVPALETTE_COUNT];
} AVPaletteControl;
int avpicture_alloc(AVPicture *picture, int pix_fmt, int width, int height);
void avpicture_free(AVPicture *picture);
int avpicture_fill(AVPicture *picture, uint8_t *ptr, int pix_fmt, int width, int height);
int avpicture_get_size(int pix_fmt, int width, int height);
void avcodec_get_chroma_sub_sample(int pix_fmt, int *h_shift, int *v_shift);
int img_convert(AVPicture *dst, int dst_pix_fmt, const AVPicture *src, int pix_fmt,
int width, int height);
void avcodec_init(void);
void register_avcodec(AVCodec *format);
AVCodec *avcodec_find_decoder(enum CodecID id);
AVCodecContext *avcodec_alloc_context(void);
int avcodec_default_get_buffer(AVCodecContext *s, AVFrame *pic);
void avcodec_default_release_buffer(AVCodecContext *s, AVFrame *pic);
int avcodec_default_reget_buffer(AVCodecContext *s, AVFrame *pic);
void avcodec_align_dimensions(AVCodecContext *s, int *width, int *height);
int avcodec_check_dimensions(void *av_log_ctx, unsigned int w, unsigned int h);
int avcodec_open(AVCodecContext *avctx, AVCodec *codec);
int avcodec_decode_audio(AVCodecContext *avctx, int16_t *samples, int *frame_size_ptr,
uint8_t *buf, int buf_size);
int avcodec_decode_video(AVCodecContext *avctx, AVFrame *picture, int *got_picture_ptr,
uint8_t *buf, int buf_size);
int avcodec_close(AVCodecContext *avctx);
void avcodec_register_all(void);
void avcodec_default_free_buffers(AVCodecContext *s);
void *av_malloc(unsigned int size);
void *av_mallocz(unsigned int size);
void *av_realloc(void *ptr, unsigned int size);
void av_free(void *ptr);
void av_freep(void *ptr);
void *av_fast_realloc(void *ptr, unsigned int *size, unsigned int min_size);
void img_copy(AVPicture *dst, const AVPicture *src, int pix_fmt, int width, int height);
#ifdef __cplusplus
}
#endif
#endif