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@ -1,7 +1,9 @@ |
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var renderer, scene, camera; |
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//整个页面维护的数据
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var data = { name: '默认方案', components: [] }; |
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//var data = { name: '默认方案', components: [] };
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//TODO 相机参数
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var data; |
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//当前选择的部件
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var componentIndex = -1; |
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@ -13,6 +15,7 @@ $().ready(function () { |
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loadmodel(); |
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initEvent(); |
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}); |
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//初始化Threejs
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function initThree() { |
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initScene(); |
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@ -20,11 +23,24 @@ function initThree() { |
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initRenderer(); |
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render(); |
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} |
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//获取数据
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//获取数据 初始化data
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function initData() { |
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//todo ajax请求数据
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//ajax请求数据
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$.ajax({ |
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type: "POST", |
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url: "/getScheme", |
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async: false, //同步请求,不然data会出问题
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success: function (remotaData) { |
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data = remotaData; |
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}, |
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error: function () { |
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//TODO 初始化数据异常
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} |
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//刷新主Ui
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}); |
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} |
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//刷新主Ui,方案名,部件列表
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function initUi() { |
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//方案名
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$('#schemeName').val(data.name); |
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@ -52,7 +68,7 @@ function selectComponent(index) { |
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freshmodelList(); |
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} |
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//选择模型列表
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//刷新模型的选择列表
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function freshmodelList() { |
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$('.list-group-item').remove(); |
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if (data.components[componentIndex].models.length == 0) { |
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@ -71,21 +87,57 @@ function freshmodelList() { |
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} |
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} |
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} |
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//选择模型
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function selectModel(index) { |
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data.components[componentIndex].modelIndex = index; |
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freshmodelList(); |
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} |
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//删除模型
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function delModelItem(index) { |
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scene.remove(data.components[componentIndex].models[index].modelObj); |
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data.components[componentIndex].models.splice(index, 1); |
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selectModel(0); |
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} |
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//选择模型
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function selectModel(index) { |
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data.components[componentIndex].modelIndex = index; |
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freshmodelList(); |
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} |
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//初始化模型
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function loadmodel() { |
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var manager = new THREE.LoadingManager(); |
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manager.onStart = function (url, itemsLoaded, itemsTotal) { |
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console.log('Started loading file: ' + url + '.\nLoaded ' + itemsLoaded + ' of ' + itemsTotal + ' files.'); |
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}; |
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manager.onLoad = function () { |
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initUi(); |
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console.log('Loading complete!'); |
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}; |
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manager.onProgress = function (url, itemsLoaded, itemsTotal) { |
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console.log('Loading file: ' + url + '.\nLoaded ' + itemsLoaded + ' of ' + itemsTotal + ' files.'); |
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}; |
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manager.onError = function (url) { |
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console.log('There was an error loading ' + url); |
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}; |
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var loader = new THREE.FBXLoader(manager); |
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for (var comIndex in data.components) { |
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for (var molIndex in data.components[comIndex].models) { |
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//异步加载问题
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(function (comIndex, molIndex) { |
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var url = '/files/' + data.components[comIndex].models[molIndex].fileId; |
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loader.load(url, function (object) { |
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// object.traverse(function (child) {
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// if (child instanceof THREE.Mesh) {
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// child.material.castShadow = true;
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// child.material.receiveShadow = true;
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// child.material.needsUpdate = true;
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// }
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// });
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object.visible = (data.components[comIndex].modelIndex == molIndex); |
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data.components[comIndex].models[molIndex].modelObj = object; |
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scene.add(object); |
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} |
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); |
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})(comIndex, molIndex); |
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} |
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} |
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} |
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function initScene() { |
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@ -127,7 +179,6 @@ function initCamera() { |
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controls = new THREE.OrbitControls(camera, $('#viewField')[0]); |
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controls.target.set(0, 0, 0); |
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controls.update(); |
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} |
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function initRenderer() { |
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@ -148,6 +199,16 @@ function render() { |
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//初始化所有事件
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function initEvent() { |
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$('#saveScheme').click(function () { |
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console.info(data); |
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$.ajax({ |
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type: "POST", |
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url: "/saveScheme", |
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contentType: "application/json; charset=utf-8", |
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data: JSON.stringify(data) |
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}); |
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}); |
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//方案名变动监听
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$('#schemeName').change(function () { |
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data.name = $('#schemeName').val(); |
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@ -253,8 +314,9 @@ function initEvent() { |
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}); |
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} |
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// 选择上传完成后加载模型
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function addModel(url, callBack) { |
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var map = new THREE.TextureLoader().load('/img/texture/001.jpg'); |
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//var map = new THREE.TextureLoader().load('/img/texture/001.jpg');
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//加载obj模型
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// loader = new THREE.OBJLoader();
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// loader.load(url, function (object) {
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@ -266,12 +328,12 @@ function addModel(url, callBack) { |
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var loader = new THREE.FBXLoader(); |
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loader.load(url, function (object) { |
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object.traverse(function (child) { |
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if (child instanceof THREE.Mesh) { |
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child.material.map = map; |
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child.material.castShadow = true; |
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child.material.receiveShadow = true; |
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child.material.needsUpdate = true; |
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} |
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// if (child instanceof THREE.Mesh) {
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// child.material.map = map;
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// child.material.castShadow = true;
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// child.material.receiveShadow = true;
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// child.material.needsUpdate = true;
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// }
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}); |
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scene.add(object); |
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callBack(object); |
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