Create Surface 跨进程传递原理.md

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Omooo 5 years ago
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Surface 跨进程传递原理
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1. 怎么理解 surface,它是一块 buffer 嘛?
2. 如果是,surface 跨进程传递怎么带上这个 buffer?
3. 如果不是,那么 surface 跟 buffer 又是什么关系?
4. surface 到底是怎么跨进程传递的?
```java
public class Surface implements Parcelable{
long mNativeObject;
private final Canvas mCanvas = new CompatibleCanvas();
}
public void writeToParcel(Parcel dest, int flags){
synchronized(mLock){
dest.writeString(mName);
nativeWriteToParcel(mNativeObject, dest);
}
}
public void readFromParcel(Parcel source){
synchronized(mLock){
mName = source.readString();
setNativeObjectLocked(nativeReadFromParcel(mNativeObject, source));
}
}
static void nativeWriteToParcel(JNIEnv* env, jclass clazz, jlong nativeObject, jobject parcelObj){
Parcel* parcel = parcelForJavaObject(env, parcelObj);
sp<Surface> self(reinterpert_cast<Surface*>(nativeObject));
parcel->writeStrongBinder(IInterface::asBinder(self->getIGraphicBufferProducer()));
}
Parcel* parcelForJavaObject(JNIEnv* env, jobject obj){
Parcel* p = env->GetLongField(obj, gParcelOffsets.mNativePtr);
return p;
}
sp<IGraphicBufferProduct> getIGraphicBufferProducer() const{
return mProducer;
}
static jlong nativeReadFromParcel(JNIEnv* env, jclass clazz, jlong nativeObject, jobject parcelObj){
Parcel* parcel = parcelForJavaObject(env, parcelObj);
sp<Surface> self(reinterpret_cast<Surface *>(nativeObject));
sp<IBinder> binder(parcel->readStrongBinder());
sp<IGraphicBufferProducer> gbp(interface_cast<IGraphicBufferProducer>(binder));
sp<Surface> sur = new Surface(gbp, true);
return jlong(sur.get());
}
```
#### Activity 的 surface 是怎么跨进程传递的?
```java
private void performTraversals(){
final View host = mView;
if(mFirst){
relayoutResult = relayoutWindow(params, ...);
}
}
int relayoutWindow(WindowManager.LayoutParams params, ...){
return mWindowSession.relayout(mWindow, ..., mSurface);
}
// WMS
public int relayout(IWindow window, ..., Surface outSurface){
int res = mService.relayoutWindow(this, window, ..., outSurface);
return res;
}
public int relayoutWindow(Session session, ..., Surface outSurface){
SurfaceControl surfaceControl = winAnimator.createSurfaceLocked();
outSurface.copyForm(surfaceControl);
}
public void copyForm(SurfaceControl other){
long surfaceControlPtr = other.mNativeObject;
long newNativeObject = nativeCreateFromSurfaceControl(surfaceControlPtr);
setNativeObjectLocked(newNativeObject);
}
jlong nativeCreateFromSurfaceControl(JNIEnv* env, jclass clazz, ...){
sp<SurfaceControl> ctrl(reinterpret_cast<SurfaceControl *>(surfaceControlNativeObj));
sp<Surface> surface(ctrl->getSurface());
return reinterpret_cast<jlong>(surface.get());
}
sp<Surface> SurfaceControl::getSurface() const{
if(mSurfaceData == 0){
mSurfaceData = new Surface(mGraphicBufferProducer, false);
}
return mSurfaceData;
}
```
#### 总结
1. Surface 的本质是 GraphicBufferProducer,而不是 buffer
2. Surface 跨进程传递,本质就是 GraphicBufferProducer 的传递
Surface 不是一块 buffer,而是一个壳子,里面包含了一个能够生产 buffer 的 Binder 对象,也就是 GBP。Surface 跨进程传递,只是传递 GBP 对象。
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